Closed MrRousek closed 3 months ago
You can't salvage barricade, but you can interact.
Perhaps I'm misunderstanding, but if the owner still matches the player then they can still interact with it intentionally. If you set both owner and group to zero they won't be able to.
Perhaps I'm misunderstanding, but if the owner still matches the player then they can still interact with it intentionally. If you set both owner and group to zero they won't be able to.
it is clear that I am the owner, but other players from the group can still interact even if group = 0
Interactable Storage still have old group
Interactable Storage still have old group
Гази, прикол в том, что можно открыть сейф/дверь, а вот забрать(снять) нельзя. Ну по логике так не должно работать
InteractableStorage
and BarricadeDrop
have their own owner and group you should change _owner
or _group
field of InteractableStorage
and call rebuildState()
to keep them in sync
InteractableStorage
andBarricadeDrop
have their own owner and group you should change_owner
or_group
field ofInteractableStorage
and callrebuildState()
to keep them in sync
Thank you, I understand that. But still, it probably needs to be synchronized at the level of the game code.
Ah, I understand now, sorry - yes: GazziFX's answer is correct that the interactables have their own owner/group properties whereas the general barricade owner/group are used for things like salvaging and whether players can see the HP.
Ah, I understand now, sorry - yes: GazziFX's answer is correct that the interactables have their own owner/group properties whereas the general barricade owner/group are used for things like salvaging and whether players can see the HP.
Do you synchronize this at the game code level?
I think it's worth synchronizing it.
Or at least add a synchronization method
(#3498)