Closed OneManOperative closed 3 months ago
Sorry - Molt actually updated the docs for this recently (https://github.com/SmartlyDressedGames/Unturned-Docs/pull/316) but it wasn't merged into stable yet. I may as well merge the docs now because it doesn't have anything from the next update yet.
I tried to experiment with what it does since it is an optional feature, but in-game, it does not work. I looked into the
UseableGun.cs
to find the line that plays the function, but the only line I found isbase.player.animator.setAnimationSpeed("Scope", speed);
. Basically, there's no way I can play the "Scope" animation.