I have an object that must be shown only when 50006 flag is set to true via NPCs or somewhere else, however, when 50006 flag is set as false object is "invisible" (and it is just fine) and the player can't go through this place where this object supposed to be, it means collider stops the player, my idea if there are no conditions completed object collider must be hidden (component disabled).
Note: Once an object picked-up NPC quest is completed i.e 50007 is set to true to mark that quest is completed, and 50006 to false to hide the object
Unfortunately, this is a limitation - conditions are only for the visibility of objects. i.e., there is no per-player collision. All vanilla and curated objects with visibility conditions do not have collision.
I have an object that must be shown only when
50006
flag is set totrue
via NPCs or somewhere else, however, when50006
flag is set as false object is "invisible" (and it is just fine) and the player can't go through this place where this object supposed to be, it means collider stops the player, my idea if there are no conditions completed object collider must be hidden (component disabled).Note: Once an object picked-up NPC quest is completed i.e
50007
is set to true to mark that quest is completed, and50006
to false to hide the object.dat file of the object: