Closed ItsRodrigoAl closed 1 month ago
Yes, currently the hitmarkers are the client-side hit confirmation whereas the blood splatters are the server-side hit confirmation, so there isn't an RPC to play a hitmarker when an explosion deals damage. If popularly requested it could be implemented but isn't on my to-do right now, sorry.
When you hit something and you deal damage to it, it shows these damage indicators on your screen, both the ❌ for players/zombies/animals and the other one 💢 for structures/barricades/resources/vehicles, everything's fine there. The problem is when you use projectiles, it wont never show up.
This is mostly a discrepancy I guess? Like, you can know when you damage a structure/barricade/resource/player/animal/zombie/vehicle with any melee/gun, but with grenades and rocket launchers it won't never show up? We could enable the blood splatters to at least have a hint that you damaged a player with a projectile, but the blood generally generates a lot of lag and is not the best solution for this, and well, this applies for: grenades, rocket launchers, tank missiles and splash (I just remembered how much I hated trying to raid a sentry with fragmentary magazine without actually knowing if it was working or not because it wasn't showing those indicators)