I've got an exception in onAssetsRefreshed (using my own client-side module) , I'd suggest adding a try-catch block in LoadAllAssets for that case when firing Assets.onAssetsRefreshed
As a result I've got an infinite load
(Assets.LoadAllAssets)
this.CleanupMemory();
LoadingUI.SetLoadingText("Loading_Misc");
yield return null;
AssetsRefreshed assetsRefreshed = Assets.onAssetsRefreshed;
if (assetsRefreshed != null)
{
assetsRefreshed(); // add try catch here
}
yield return null;
UnturnedLog.info(string.Format("Loading all assets took {0}s", Time.realtimeSinceStartupAsDouble - startTime));
Assets.isLoadingAllAssets = false;
yield break;
I've got an exception in onAssetsRefreshed (using my own client-side module) , I'd suggest adding a try-catch block in
LoadAllAssets
for that case when firing Assets.onAssetsRefreshedAs a result I've got an infinite load
(Assets.LoadAllAssets)