Open AngelAbov3 opened 2 weeks ago
For the next update I ended up reverting part of the recent changes that allowed you to get closer to surfaces than before. I've also added more death barriers to a few vanilla objects that were exploited with these changes, as well as to the Holman Isle bunker on PEI and Silo 22 in Russia..
In the last couple updates various changes to player movement has been made making it easier to do long running bugs.
An example of this is climbing trees or anything with a slight slope. Before you could climb trees however it was much more difficult and some objects you couldn't climb at all.
Now you can climb trees or anything with a slight slope with ease, due to your player snapping against the collision using it as a floor long enough for you to jump again
This isn't entirely the fault of the floor snapping update it's a combine of both floor snapping and changes to maxwalkable slope
Examples
https://github.com/user-attachments/assets/30bf173f-75ba-4bbd-af40-8f815a08f6f3
https://github.com/user-attachments/assets/30f1e703-cbc2-4af3-b632-951eaca495b2
https://github.com/user-attachments/assets/3a773c07-e31e-435d-8625-97c33c10de76