Closed strongunturned closed 5 years ago
The error you posted does not seem Linux specific or is not related to your crashes. It basically says that save failed.
Trojaner, can watch unturned.log.
Connecting: PlayerID: 76561198107455489 Name: Receiving unhandled NULL exception
An error occured while executing save []: System.NullReferenceException: Object reference not set to an instance of an object
at SDG.Unturned.PlayerInventory.save () [0x000b0] in
Yes the native stacktrace is a Linux crash bug but it was reported already.
We need a developer’s response, as it was said above that we have a large number of servers (+200 servers), transfer them to Windows or wait for a fix from Nelson.
200 plus servers huh? When I type Strong in the server Internet box with all of the any filters set to any, only 4 servers popped up.
Ascivv1, Where did you see that we are talking about STRONG servers? We are talking about our other projects in the field of Unturned
There is nothing talking about the STRONG servers, just wanted to point that out. As Trojaner said, it is a save issue. The native stracktrace thing can be found in threads #611 and #612
Nelson, what should we expect, will there be a fix or will the version be rolled back?
Will re-open for the moment to see if we hear back from other hosts as well
Sorry that it took me a while to decide how to proceed. Wasn't able to do it programatically so for the moment it requires restarting the Unity editor for separate builds
@SDGNelson, thank you very much!
Hello! Nelson, in the last update we see problems with servers on the Ubuntu-16.04 platform. We have a big project, more than 200 servers are out of service, all servers are running on the Linux platform, respectively, all of our players and we do not know what to do.
Our mistakes:
An error occured while executing save []: System.NullReferenceException: Object reference not set at SDG.Unturned.PlayerInventory.save () [0x000b0] in: 0 at SDG.Unturned.Player.save () [0x000c4] in: 0 at SDG.Unturned.SaveManager.save () [0x00047] in: 0 at SDG.Unturned.CommandSave.execute (Steamworks.CSteamID executorID, System.String parameter) [0x00000] in: 0 at SDG.Unturned.Command.check (Steamworks.CSteamID executorID, System.String method, System.String parameter) [0x0001b] in: 0 at Rocket.Unturned.Commands.UnturnedCommands + UnturnedVanillaCommand.Execute (Rocket.API.IRocketPlayer caller, System.String [] command) [0x0004c] in: 0 at Rocket.Core.Commands.RocketCommandManager + RegisteredRocketCommand.Execute (Rocket.API.IRocketPlayer caller, System.String [] command) [0x00000] in <42b9432d1ede4060ab7b64e73c43b05c>: 0 at Rocket.Core.Commands.RocketCommandManager.Execute (Rocket.API.IRocketPlayer player, System.String command) [0x00176] in <42b9432d1ede4060ab7b64e73c43b05c>: 0
The server simply crashes and it stops working and responding to the connection. There are other options, servers without mods work longer, but there are still crashes.
We ask you to answer, what should we expect, will there be a rollback of the version or a fix for this error?
Русский: Здравствуйте, уважаемый Нельсон, в последнем обновлении мы наблюдаем проблемы с сервером на платформе Ubuntu-16.04. У нас есть большой проект, более чем 200 серверов Unturned, все сервера работают на платформе Linux, соответсвенно все наши игроки и мы в целом, не знаем что делать.
Наши ошибки:
An error occured while executing save []: System.NullReferenceException: Object reference not set to an instance of an object at SDG.Unturned.PlayerInventory.save () [0x000b0] in :0 at SDG.Unturned.Player.save () [0x000c4] in :0 at SDG.Unturned.SaveManager.save () [0x00047] in :0 at SDG.Unturned.CommandSave.execute (Steamworks.CSteamID executorID, System.String parameter) [0x00000] in ] in <42b9432d1ede4060ab7b64e73c43b05c>:0 at Rocket.Core.Commands.RocketCommandManager.Execute (Rocket.API.IRocketPlayer player, System.String command) [0x00176] in <42b9432d1ede4060ab7b64e73c43b05c>:0
Сервер просто крашит, и он прекрашает работать и реагировать на подключение. Есть и другие варианты, сервера без модов работают дольше, но все также есть краши.
Мы просим Вас, ответить, чего нам стоит ожидать, будет ли откат версии или же фикс данной ошибки?