SmartlyDressedGames / Unturned-Docs

Documentation for Unturned's modding features.
134 stars 49 forks source link

Using "LOD Area" uses the bounding box of all the Occlusion Areas #346

Open Wittummm opened 3 months ago

Wittummm commented 3 months ago

you can use the Area enumerator instead and add multiple Occlusion Area components for the interior volumes.

from this


This may be misleading as it implies that using multiple Occlusion Areas will make many Culling Volumes when instead it makes one culling volume which is the bounding box of all Occlusion Areas.


Unrelated but I wish there was a (style) guide on opening issues since I wasn't sure if this is significant enough to open an issue.