Smertig / among-us-replayer

Replayer for Among Us
MIT License
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Kill/sabotage visibility #10

Open dluiscosta opened 3 years ago

dluiscosta commented 3 years ago

Knowing when a reactor hits or lights turn off is essencial to understand what is happening in a replay and why each player decided to take each action. Currently, this is not shown, as all sabotage related informations are omitted.

For the same reason, having full visibility of when an impostor has killed a crewmate, as well as how much time is left before it can kill again, is also important. Currently, this information is available, but only if the person watching the replay has her screen positioned near the kill. As for the kill cooldown, it can only be inferred, which consists in an UX disadvantage.

Suggestion

Keeping this in mind, I would like to suggest an event notification system on the side of the screen, consisting of a small box popping up when a sabotage/kill happens and fadding out after a couple of seconds. Also, a sabotage box could persist until the sabotage is fixed, showing clearly which crisis is current and what is the remaining time before disaster, if applicable (this is not excludent of possible future ambient effects).

I've done a quick sketch to illustrate:

among_us_replayer_suggestion

On the side, 3 boxes relay the following information:

Also, and what comes as a second suggestion, a box showing black's kill cooldown is floating at it's side.

Smertig commented 3 years ago

Thank you for such a detailed description!

For now replayer has really poor UI (I'm not an expert in UI/UX). It's hard to say when I'll have time to start making these improvements. Anyway, I'll keep in mind all of them.