Closed Silverminer007 closed 2 years ago
This PR fixes two minor issues concerning structure spawning.
New height calculation: ((WORLD_SURFACE - WORLD_MIN_Y) / 2) + WORLD_MIN_Y
The structure spawns always in the middle between the surface and the min y level in the overworld
This PR fixes two minor issues concerning structure spawning.
New height calculation: ((WORLD_SURFACE - WORLD_MIN_Y) / 2) + WORLD_MIN_Y
The structure spawns always in the middle between the surface and the min y level in the overworld