SmileycorpMC / The-Hordes

Minecraft mod which adds zombie infection and mob invasions
GNU Lesser General Public License v2.1
3 stars 6 forks source link

Hordes not spawning any zombies #39

Closed TrashOmenLord closed 1 year ago

TrashOmenLord commented 1 year ago

Hi, I'm having a problem where zombies don't spawn when a Horde Event starts...It was working on the first Horde Event but after that, it will only spawn drowned with trident so I removed it from the list because it's annoying...But then, the next horde event happened and no zombies are spawning...I also have other mods installed but idk if they are the cause of this.

Would appreciate the help, thank u!

SmileycorpMC commented 1 year ago

What other mods do you have installed?

And what does you config file look like?

TrashOmenLord commented 1 year ago

Here's the other mobs that I have installed: Mr. Crayfish gun mod Additional guns Ambient sounds Backpacked Better Combat Bad Mobs Ultimate Car Mod Comforts Configured Choicetheorem's overhauled village Ecologics Enhanced Celestials Enhanced Visuals Farmer's delight Farsighted mobs First aid Human Companions Lost Cities Minecraft comes alive Mob sunscreen Philip's ruins Presence Footsteps Project Vibrant Journey Roughly enough item Serene Season Simple Planes Simply swords Sound physics remastered Swing through grass The Hordes The One Probe ToughAsNails Upgraded netherite Upgraded netherite items Wool tweaks

That's all the mobs that I have on the modpack.

Here's the config for The Hordes:

["Horde Event"]

Set to false to completely disable the horde event and anything relating to it.

enableHordeEvent = true
#Amount of mobs to spawn per wave.
spawnAmount = 50
#Multiplier by which the spawn amount increases by each time the event naturally spawns. (Set to 1 to disable scaling.)
hordeSpawnMultiplier = 1.15
#Time in ticks the event lasts for
hordeSpawnDuration = 11500
#Time in ticks between spawns for the horde spawn event.
hordeSpawnInterval = 100
#What time of day does the horde event start? eg 18000 is midnight with default day length.
hordeStartTime = 12500
#Amount of days between horde spawns
hordeSpawnDays = 15
#Amount of days a horde event can be randomly extended by
hordeSpawnVariation = 5
#Max cap for the number of entities that can exist from the horde at once.
hordeSpawnMax = 250
#Length of a day (use only if you have another day that changes the length of the day/night cycle) Default is 24000
dayLength = 24000
#Set to true to enable the horde spawning on the first day. (Game day 0)
spawnFirstDay = false
#Set to false to disable the use of beds during a horde event.
canSleepDuringHorde = false
#How much should the size of each horde scale down by when multiple players are near each other?
hordeMultiplayerScaling = 0.75
#Do the daylight cycle (and active horde events get paused while there are no players online.).
pauseEventServer = true
#A list of entities to spawn followed by the spawn weight then the day they first appear on then the last day. Higher weight is more common. Leave the last value to 0 to set no max day, entities can have nbt attached to them.(e.g. minecraft:zombie{ActiveEffects:[{Id:12,Amplifier:0,Duration:10000}]}-20-0-0)
spawnList = ["minecraft:zombie-30-0-20", "minecraft:zombie_villager-3-0-20", "minecraft:husk-30-30-0"]

[Infection]

Set to false to completely disable mob infection and anything related to it.

enableMobInfection = true
#Can villagers be infected.
infectVillagers = true
#Chance out of 100 for a villager to get infected
villagerInfectChance = 10
#Can players be infected.
infectPlayers = true
#Whether later levels of infected should slightly slow movement speed? 
infectSlowness = true
#Whether later levels of infected should depleet hunger quicker? 
infectHunger = true
#Chance out of 100 for a player to get infected
playerInfectChance = 10
#How long do each of the 4 effect phases last for before the next phase is activated?
ticksForEffectStage = 10000
#Mobs in this list can cause the infection effect.)
infectionEntities = ["minecraft:zombie", "minecraft:zombie_villager", "minecraft:husk", "minecraft:drowned", "minecraft:zombie_horse", "hordes:zombie_player", "hordes:drowned_player"]
#A list of items which can cure infection when 'consumed' or used on an entity can accept nbt tags. eg.minecraft:golden_apple, minecraft:potion{Potion: "minecraft:strong_regeneration"}
cureItemList = ["minecraft:golden_apple", "minecraft:enchanted_golden_apple"]
#A list of entities that can be infected, followed by the chance out of 100 to infect, then the entity to convert them to, entities can have nbt attached to them.(e.g. minecraft:villager-85-minecraft:zombie_villager{ActiveEffects:[{Id:12,Amplifier:0,Duration:10000}]}), note: players and villagers have special code accociated with them, and should not be in this list
customConversionList = ["minecraft:horse-65-minecraft:zombie_horse"]
#Do entities on the infectionEntities list automatically target entities on the infectionConversionList
infectionEntitiesAggroConversions = true

[Misc]

Whether to use zombie players as graves all the time. (Even if infection is disabled)

zombieGraves = true
#Whether to always spawn a drowned if a player dies underwater. (Even if infection or zombieGraves are disabled)
drownedGraves = true
#Whether to spawn drowned players when a player dies underwater instead of a zombie player. (Whether the zombie is spawned from infection or zombieGraves being true)
drownedPlayers = true
#Whether zombie players and drowned players should be immune to fire damage
zombiePlayersFireImmune = false
#Whether zombie players and drowned players burn in sunlight.
zombiePlayersBurn = false
#Whether zombies and drowneds burn in sunlight.
zombiesBurn = true
#Whether skeletons and strays burn in sunlight.
skeletonsBurn = false
#Whether zombie villagers have vanilla curing mechanics or not
zombieVillagersCanBeCured = true
#Whether zombie horses are aggressive or not.
aggressiveZombieHorses = true
#Whether zombie horses burn in sunlight.
zombieHorsesBurn = false
#Whether skeleton horses burn in sunlight.
skeletonHorsesBurn = false
#Whether unmounted horses are scared of zombies.
zombiesScareHorses = true
SmileycorpMC commented 1 year ago

What's in your badmobs config?

From the look of this config only husks should spawn from day 30 onwards, is bad mobs disabling your husk spawns?

TrashOmenLord commented 1 year ago

No, bad mobs only disables creepers and other vanilla mobs except for all the zombie variants...Is the problem because of the numbers after the mobs on the spawn list? Perhaps that's where I fvcked up if husks are the only one spawning after 30 days and onward...

TrashOmenLord commented 1 year ago

Anyways, here's the badmobs config...

Options for the minecraft mod.

[minecraft]

#Spawning options for minecraft:allay
[minecraft.allay]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:area_effect_cloud
[minecraft.area_effect_cloud]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:armor_stand
[minecraft.armor_stand]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:arrow
[minecraft.arrow]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:axolotl
[minecraft.axolotl]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:bat
[minecraft.bat]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:bee
[minecraft.bee]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:blaze
[minecraft.blaze]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:boat
[minecraft.boat]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:chest_boat
[minecraft.chest_boat]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:cat
[minecraft.cat]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:cave_spider
[minecraft.cave_spider]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = false
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:chicken
[minecraft.chicken]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:cod
[minecraft.cod]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:cow
[minecraft.cow]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:creeper
[minecraft.creeper]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = false
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:dolphin
[minecraft.dolphin]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:donkey
[minecraft.donkey]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:dragon_fireball
[minecraft.dragon_fireball]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:drowned
[minecraft.drowned]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:elder_guardian
[minecraft.elder_guardian]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:end_crystal
[minecraft.end_crystal]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:ender_dragon
[minecraft.ender_dragon]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:enderman
[minecraft.enderman]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = false
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:endermite
[minecraft.endermite]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:evoker
[minecraft.evoker]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:evoker_fangs
[minecraft.evoker_fangs]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:experience_orb
[minecraft.experience_orb]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:eye_of_ender
[minecraft.eye_of_ender]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:falling_block
[minecraft.falling_block]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:firework_rocket
[minecraft.firework_rocket]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:fox
[minecraft.fox]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:frog
[minecraft.frog]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:ghast
[minecraft.ghast]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:giant
[minecraft.giant]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:glow_item_frame
[minecraft.glow_item_frame]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:glow_squid
[minecraft.glow_squid]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:goat
[minecraft.goat]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:guardian
[minecraft.guardian]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:hoglin
[minecraft.hoglin]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:horse
[minecraft.horse]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:husk
[minecraft.husk]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:illusioner
[minecraft.illusioner]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:iron_golem
[minecraft.iron_golem]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:item
[minecraft.item]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:item_frame
[minecraft.item_frame]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:fireball
[minecraft.fireball]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:leash_knot
[minecraft.leash_knot]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:lightning_bolt
[minecraft.lightning_bolt]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:llama
[minecraft.llama]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:llama_spit
[minecraft.llama_spit]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:magma_cube
[minecraft.magma_cube]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:marker
[minecraft.marker]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:minecart
[minecraft.minecart]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:chest_minecart
[minecraft.chest_minecart]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:command_block_minecart
[minecraft.command_block_minecart]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:furnace_minecart
[minecraft.furnace_minecart]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:hopper_minecart
[minecraft.hopper_minecart]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:spawner_minecart
[minecraft.spawner_minecart]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:tnt_minecart
[minecraft.tnt_minecart]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:mule
[minecraft.mule]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:mooshroom
[minecraft.mooshroom]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:ocelot
[minecraft.ocelot]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:painting
[minecraft.painting]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:panda
[minecraft.panda]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:parrot
[minecraft.parrot]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:phantom
[minecraft.phantom]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = false
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:pig
[minecraft.pig]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:piglin
[minecraft.piglin]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:piglin_brute
[minecraft.piglin_brute]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:pillager
[minecraft.pillager]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:polar_bear
[minecraft.polar_bear]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:tnt
[minecraft.tnt]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:pufferfish
[minecraft.pufferfish]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:rabbit
[minecraft.rabbit]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:ravager
[minecraft.ravager]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:salmon
[minecraft.salmon]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:sheep
[minecraft.sheep]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:shulker
[minecraft.shulker]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:shulker_bullet
[minecraft.shulker_bullet]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:silverfish
[minecraft.silverfish]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:skeleton
[minecraft.skeleton]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = false
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:skeleton_horse
[minecraft.skeleton_horse]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:slime
[minecraft.slime]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = false
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:small_fireball
[minecraft.small_fireball]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:snow_golem
[minecraft.snow_golem]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:snowball
[minecraft.snowball]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:spectral_arrow
[minecraft.spectral_arrow]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:spider
[minecraft.spider]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = false
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:squid
[minecraft.squid]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:stray
[minecraft.stray]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = false
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:strider
[minecraft.strider]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:tadpole
[minecraft.tadpole]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:egg
[minecraft.egg]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:ender_pearl
[minecraft.ender_pearl]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:experience_bottle
[minecraft.experience_bottle]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:potion
[minecraft.potion]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:trident
[minecraft.trident]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:trader_llama
[minecraft.trader_llama]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:tropical_fish
[minecraft.tropical_fish]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:turtle
[minecraft.turtle]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:vex
[minecraft.vex]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:villager
[minecraft.villager]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:vindicator
[minecraft.vindicator]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:wandering_trader
[minecraft.wandering_trader]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:warden
[minecraft.warden]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:witch
[minecraft.witch]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = false
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:wither
[minecraft.wither]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:wither_skeleton
[minecraft.wither_skeleton]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:wither_skull
[minecraft.wither_skull]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:wolf
[minecraft.wolf]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:zoglin
[minecraft.zoglin]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:zombie
[minecraft.zombie]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:zombie_horse
[minecraft.zombie_horse]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:zombie_villager
[minecraft.zombie_villager]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:zombified_piglin
[minecraft.zombified_piglin]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:player
[minecraft.player]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for minecraft:fishing_bobber
[minecraft.fishing_bobber]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

Options for the ecologics mod.

[ecologics]

#Spawning options for ecologics:coconut_crab
[ecologics.coconut_crab]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for ecologics:camel
[ecologics.camel]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for ecologics:boat
[ecologics.boat]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for ecologics:chest_boat
[ecologics.chest_boat]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for ecologics:penguin
[ecologics.penguin]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for ecologics:squirrel
[ecologics.squirrel]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

Options for the cgm mod.

[cgm]

#Spawning options for cgm:projectile
[cgm.projectile]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for cgm:grenade
[cgm.grenade]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for cgm:missile
[cgm.missile]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for cgm:throwable_grenade
[cgm.throwable_grenade]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for cgm:throwable_stun_grenade
[cgm.throwable_stun_grenade]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

Options for the farmersdelight mod.

[farmersdelight]

#Spawning options for farmersdelight:rotten_tomato
[farmersdelight.rotten_tomato]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

Options for the humancompanions mod.

[humancompanions]

#Spawning options for humancompanions:knight
[humancompanions.knight]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for humancompanions:archer
[humancompanions.archer]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for humancompanions:arbalist
[humancompanions.arbalist]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for humancompanions:axeguard
[humancompanions.axeguard]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

Options for the car mod.

[car]

#Spawning options for car:car
[car.car]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

Options for the simpleplanes mod.

[simpleplanes]

#Spawning options for simpleplanes:plane
[simpleplanes.plane]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for simpleplanes:large_plane
[simpleplanes.large_plane]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for simpleplanes:helicopter
[simpleplanes.helicopter]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for simpleplanes:parachute
[simpleplanes.parachute]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

Options for the hordes mod.

[hordes]

#Spawning options for hordes:zombie_player
[hordes.zombie_player]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for hordes:drowned_player
[hordes.drowned_player]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

Options for the mca mod.

[mca]

#Spawning options for mca:male_villager
[mca.male_villager]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for mca:female_villager
[mca.female_villager]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for mca:male_zombie_villager
[mca.male_zombie_villager]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for mca:female_zombie_villager
[mca.female_zombie_villager]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false

#Spawning options for mca:grim_reaper
[mca.grim_reaper]
    #Should the entity be allowed to spawn normally?
    allowNormalSpawning = true
    #Should spawners be able to spawn the entity?
    allowSpawners = true
    #Should spawn eggs be able to spawn the entity?
    allowSpawnEggs = true
    #Should the entity spawn via mob conversion? i.e. villager -> zombie
    allowConversions = true
    #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
    removeAggressively = false
TrashOmenLord commented 1 year ago

Update: I changed the numbers after the mobs on the spawn list and tried to run a horde event using commands but it only spawned 2 husks...Idk how to fix this really

SmileycorpMC commented 1 year ago

Hmm that's strange, would you be able to run the /debugHorde comnand and send the log file it gives you?

TrashOmenLord commented 1 year ago

Well actually, I think I fixed it. It was the numbers next to the mobs on the spawn list. Thanks btw :D