Closed somebush closed 9 months ago
I think that the building roof may have been the culprit. The drop was probably too big for them to barely survive or die of fall damage, and they could not find a suitable route to reach you without taking fall damage. World gen often messes with the Horde AI. I once had a Horde Night, and I did not see a single mob come to my base aside from Zombeis that spawned naturally outside of the event. The next morning, I see a nearby ocean filled with Zombie Horses, Drowned, Zoglins, and dead Salmon and Squids.
Yes, the ocean! At horde night of zombies appear mainly in the ocean. And they... They just bounce up and down, staying afloat, but they don't rush towards me. They don't even look in my direction. They paid attention to me only when I opened fire on them with a firearm. But even after that they did not swim towards me. Although zombies can swim. My base is on top of a mountain, surrounded by ocean on all sides and covered in lava to protect against climbing enemies like spiders. On the ocean side there is a staircase 1 block thick. I can easily walk along it, and so can the mobs. But they did not take advantage of this opportunity and simply stood in one place in the water... Another time everything worked fine. When I was in a normal area with forests, steppes and small hills, and summoned a horde through the command, the horde rushed towards me, they saw me and walked many blocks away. But then, when I started playing survival, apparently I overdid it on defense and broke their AI. Despite the fact that they still had a way to me, through the stairs.
Does it work with default settings? Some day length changing mods don't actually change the length in tick time, but rather pause the tick count.
Now the horde is coming on schedule. I didn't notice what change in the build affected this. Maybe the point is that it was necessary to multiply or divide the number of days by 2 because of the mod for changing the length of the day. But I already changed The Hordes to Hostile Worlds - Invasions and can't check again.
Forge 1.12.2. I started the game on a new modpack (build by myself) with 121 mods, including The Hordes. I configured the mod so that the hordes would come every 4 days. I played for more than 4 days, but the horde never came. A couple of times, far from me, on the roof of the Lost Cities building, I saw a crowd of zombies and zombie horses - but they did not rush towards me, as is usually the case in hordes, but simply stood, and I also never received notifications about the horde. Perhaps the Extended Days mod is to blame. Despite the fact that I read the explanations for the settings in the config and configured both of these mods to work together.
My mod list: AutoRegLib-1.3-32.jar Quark-r1.6-179.jar Hwyla-1.8.26-B41_1.12.2.jar armored_stone.jar valkyrielib-1.12.2-2.0.20.1.jar simplegenerators-1.12.2-2.0.20.2.jar DynamicTreesPHC-1.12.2-2.0.6.jar appliedenergistics2-rv6-stable-7.jar RLTweaker-1.12.2-0.5.3.jar grappling_hook_mod-1.12.2-v13.jar ItemFilters-1.0.4.2.jar [1.12.2]bspkrscore-universal-8.0.1.jar FTBLib-5.4.7.2.jar FTBQuests-1202.9.0.15.jar just-enough-harvestcraft-1.12.2-1.7.2.jar WorldGen-Block-Replacer-2.3.3+1.12.2.jar DynamicSurroundings-1.12.2-3.6.3.jar Controlling-3.0.12.2.jar DynamicLights-1.12.2.jar ElenaiDodge2-1.12.2-1.1.0.jar castle_dungeons-2.2p1-1.12.2-forge.jar OreLib-1.12.2-3.6.0.1.jar LootTweaker-0.3.1+MC1.12.2.jar BadMobs-1.12.2-1.1.40.jar tumbleweed-1.12-0.4.7.jar DynamicTreesBOP-1.12.2-1.5.2.jar ElevatorMod-1.12.2-1.3.14.jar betternether-0.1.8.6.jar InvMove-1.12.2-0.4.6.jar DynamicTrees-1.12.2-0.9.29.jar RoguelikeDungeons-1.12.2-1.8.0.jar HardcoreDarkness-MC1.12.2-2.0.jar lostcities-1.12-2.0.22.jar iceandfire-1.9.1-1.12.2.jar llibrary-1.7.20-1.12.2.jar StackUp-0.2.5.jar enchantedgoldenapplecrafting-1.0.1.jar MTLib-3.0.7.jar modtweaker-4.0.20.11.jar UndergroundBiomesConstructs-1.12-1.3.14.jar base-1.12.2-3.14.0.jar CraftTweaker2-1.12-4.1.20.697.jar WanionLib-1.12.2-2.91.jar replaymod-1.12.2-2.6.14.jar SilentLib-1.12.2-3.0.14+168.jar ExtendedDays-1.12.2-0.2.9-28.jar simpleplanes-1.12.2-3.0.1.7.jar Mekanism-1.12.2-9.8.3.390.jar performant-1.12.2-1.10.jar ChunkAnimator-1.12.2-1.2.1.jar CreativeCore_v1.10.71_mc1.12.2.jar AmbientSounds_v3.1.7_mc1.12.2.jar LLOverlayReloaded-1.1.6-mc1.12.2.jar hitindication-1.12.2-1.3.1.jar wi-zoom-v1.1-MC1.12.2-release.jar UntranslatedItems-1.12.2-1.0.0.jar EnchantmentDescriptions-1.12.2-1.1.15.jar ItemBorders-1.12.2-forge-1.2.0.jar LegendaryTooltips-1.12.2-1.1.10.jar PickUpNotifier-v1.1.5-1.12.2.jar AppleSkin-mc1.12-1.0.14.jar overloadedarmorbar-1.0.4g.jar MouseTweaks-2.10-mc1.12.2.jar [1.12][Forge]+RPG-HUD-3.8.1.jar omlib-1.12.2-3.1.5-256.jar openmodularturrets-1.12.2-3.1.4-356.jar EpicSiegeMod-13.169.jar jei_1.12.2-4.16.1.301.jar VillageNames-1.12.2-4.4.6(1).jar Forgelin-1.8.4.jar future-mc-0.2.11.jar Pam's+HarvestCraft+1.12.2zg.jar coroutil-1.12.1-1.2.37.jar BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar zombieawareness-1.12.1-1.11.16.jar Clumps-3.1.2.jar TexFix+V-1.12-4.0.jar VanillaFix-1.0.10-150.jar foamfix-0.10.15-1.12.2.jar BetterFps-1.4.8.jar clientfixer-1.12.2-1.9.jar OptiFine_1.12.2_HD_U_G5.jar CoFHWorld-1.12.2-1.4.0.1-universal.jar CodeChickenLib-1.12.2-3.2.3.358-universal.jar Atlas-Lib-1.12.2-1.1.5a.jar RedstoneFlux-1.12-2.1.1.1-universal.jar forgemod_VoxelMap-1.9.28_for_1.12.2.jar SpartanWeaponry-1.12.2-1.5.3.jar ThermalFoundation-1.12.2-2.6.7.1-universal.jar champions-1.12.2-1.0.11.10.jar ToughAsNails-1.12.2-3.1.0.141-universal.jar roughMobs1.0.14-1.12.2.jar MutantBeasts-1.12.2-1.0.2.jar The-Hordes-1.12.2-1.1.6b.jar SRParasites-1.12.2v1.9.12.jar techguns-1.12.2-2.0.2.0_pre3.2.jar ThermalExpansion-1.12.2-5.5.7.1-universal.jar CoFHCore-1.12.2-4.6.6.1-universal.jar VillagerTrades-1.12-0.6.4.jar Sound-Physics-1.12.2-1.0.10.jar`
hordes.cfg: `# Configuration file
"horde spawn event" {
Set to false to disable the use of beds during a horde event.
}
infection {
A list of items which can cure infection when 'consumed' use '' to specify any metadata, can accept nbt tags. eg.minecraft:golden_apple:, minecraft:potion{Potion: \"minecraft:strong_regeneration\"}
}
misc {
Whether zombie horses are aggressive or not.
}
`
extendeddays.cfg: `# Configuration file
main {
}
`