Open YaLTeR opened 3 weeks ago
As far as I can tell, currently DnDGrab unconditionally tries to complete the DnD in unset(), which means that there's no way to force-cancel it, e.g. when the user presses Escape in a compositor.
DnDGrab
unset()
Semi related, it would be nice to get the drop result (success or cancel) in ClientDnDHandler::dropped().
ClientDnDHandler::dropped()
As far as I can tell, currently
DnDGrab
unconditionally tries to complete the DnD inunset()
, which means that there's no way to force-cancel it, e.g. when the user presses Escape in a compositor.