In the settings tab if I edit the camera's transform, the changes are not propagated to CVOrbitNavigation (and in turn to the CameraController). Which means afterwards if I click to move the camera it will move relative to its old position, which is very much not what I want.
I see many ways this could be fixed but what seems most appropriate to me would be to make the camera's transform read-only to convey the existing fbinding from CVCameraController to CVCamera
We can achieve that using little new code with the existing linkFrom and linkTo mechanisms, and disable linked properties in the interface.
In the settings tab if I edit the camera's transform, the changes are not propagated to CVOrbitNavigation (and in turn to the CameraController). Which means afterwards if I click to move the camera it will move relative to its old position, which is very much not what I want.
I see many ways this could be fixed but what seems most appropriate to me would be to make the camera's transform read-only to convey the existing fbinding from CVCameraController to CVCamera
We can achieve that using little new code with the existing
linkFrom
andlinkTo
mechanisms, and disable linked properties in the interface.Is there a more elegant solution I'm not seeing?