I've seen artifacts crop up in specific motion across a number of games, regardless of display options set (happens at factory defaults and across every output setting I could change, buffering, scanlines, scaling, etc don't seem to impact this at all.
When you get 60hz motion it seems the digital video output 'smears' some of the colors around somewhat unpredictably. This isn't a monitor/display issue as i've seen it appear identically across multiple HDMI tv's/screens.
I was able to capture a pretty solid photo of this happening using the flicker test in the 240pee.nes test suite where the 60hz flicker is over one eye of the background character
Looks like several of my tv's all had this as part of game modes or response time hacks, disabling those fixed it on 2/3 of them and the third may just not allow those response time tweaks to turn off.
I've seen artifacts crop up in specific motion across a number of games, regardless of display options set (happens at factory defaults and across every output setting I could change, buffering, scanlines, scaling, etc don't seem to impact this at all.
When you get 60hz motion it seems the digital video output 'smears' some of the colors around somewhat unpredictably. This isn't a monitor/display issue as i've seen it appear identically across multiple HDMI tv's/screens.
I was able to capture a pretty solid photo of this happening using the flicker test in the 240pee.nes test suite where the 60hz flicker is over one eye of the background character![FlickerTest](https://user-images.githubusercontent.com/83093307/115924007-5cfcda80-a43c-11eb-92e5-04b7301f95e0.jpg)