SmugilouGazilou / touhouemblem

Testing this stuff for that there Touhou Emblem.
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Projectile System #12

Open SmugilouGazilou opened 7 years ago

SmugilouGazilou commented 7 years ago

Projectile Systems - The Bullethell Expectations


In light of #11 being a thing. I've decided that I'd need a projectile system to be a thing mainly to help accommodate for less work with making animations and such. This , however, lead to other thoughts and ideas as well.


The Lovely Bullethell Experience


Projectiles are a key component in literally every Touhou Game. Ya fly around, grazing and dodging them. As such, I wanna implement this kinda feel in the game while also keeping the main SRPG portion of it.

So I've decided to make this here. A projectile based system. The key components of it are simple. It'll function as any other entity on the map but certain projectiles will allow for sway and deviations. Meaning that sometimes, you'll have to plan your shots.

This is actually ironically enough, pretty easy to add in. Standalone, at least. Even easier than #11 (Ammo Counts) or #5 (Special Item Skills) here. The main reason this is such a good thing to consider now, is because it'll flow heavily with the ammo count system and adding in all the math and programming for such things will make it pretty hefty.

Here's some of the features you can expect to see with this upcoming system.

(As such, I'll checkmark what's done when it's done.)

Projectile System Features


That's pretty much that. This is planned far from now. So don't expect it anytime soon. At least in an official release of the Alpha Test.