Open james7132 opened 7 years ago
Hrm. That's kind of iffy. But yeah. I guess I can implement that. Maybe make it a toggle-type of option since there's a few people I know who actually were against that.
So yeah. Currently, you can only move but cancel the move if you haven't confirmed it.
Expected Behavior:
Player moves playable character, but has not attacked or used any outward action. Player can evaluate that position strategically as to what the proper action is, and undo the movement if need be.
Current Behavior:
Movement is a strict behavior, and cannot be undone if the movement is undesirable or disadvantageous to the player.