***** UCE HANDLER Library
***** by Rohit Surwase
***** DEVICE INFO
Brand: google
Device: crosshatch
Model: Pixel 3 XL
Manufacturer: Google
Product: crosshatch
SDK: 29
Release: 10
***** APP INFO
Version: 0.4.4-INDEV
Installed On: 2020-02-18 00:23:16
Updated On: 2020-06-14 00:53:19
Current Date: 2020-06-14 20:32:32
***** ERROR LOG
java.lang.RuntimeException: java.lang.NullPointerException: Attempt to invoke interface method 'boolean com.shatteredpixel.yasd.general.levels.terrain.KindOfTerrain.solid()' on a null object reference
at com.shatteredpixel.yasd.general.LevelHandler$1.run(LevelHandler.java:109)
Caused by: java.lang.NullPointerException: Attempt to invoke interface method 'boolean com.shatteredpixel.yasd.general.levels.terrain.KindOfTerrain.solid()' on a null object reference
at com.shatteredpixel.yasd.general.levels.Level.solid(Level.java:352)
at com.shatteredpixel.yasd.general.LevelHandler.switchDepth(LevelHandler.java:299)
at com.shatteredpixel.yasd.general.LevelHandler.access$200(LevelHandler.java:51)
at com.shatteredpixel.yasd.general.LevelHandler$1.run(LevelHandler.java:101)
***** END OF LOG *****
commit 9dfd93edd29a6ee19502a649b04d1ee821909c96
Other misc issues:
Curse animation (black particles) do not disappear when item gets uncursed (e.g. using the well) on the quickslot.
Sentry created by a wand becomes hostile when returning back to the depth where it was created. Is it intended?
After diving out, the hero appeared at a strange location (very top left), outside the map, invisible. The game softlocked. Reloading the game does not help.
After loading the game into underwater depth, oxygen meter did not deplete. Happened only once, when the game got updated.
commit 9dfd93edd29a6ee19502a649b04d1ee821909c96
Other misc issues: