Smujb / powered-pixel-dungeon

Powered Pixel Dungeon - a mod of Shattered Pixel Dungeon that reworks many aspects of gameplay.
GNU General Public License v3.0
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Further issues for 84bdb097ceb5ef526804703323744231d35c3969 #32

Open vi opened 4 years ago

vi commented 4 years ago

84bdb097ceb5ef526804703323744231d35c3969

  1. Dark ore is mined twice from the same tile. Convenient, but looks unintended.
  2. Strange green message "3" repeats during Tengu fish (there's screenshot if it is needed).
  3. Bronze lock still looks distorted sometimes.
  4. Hero status animations (e.g. bleeding or weakened) stick around even when debuff has already ended.

There also may be subtile gameplay issues. Sometimes it suddenly feels that enemies start going around faster (or hero slower). Or accuracy suddenly drops and there is miss after miss (with almost full happiness meter). But I cannot pinpoint any specific issue; maybe it's just psychologiacal. Once run gets into troble, it's typically not recovering, instead just a slow gameover. Or maybe the mistake is trying to apply Shattered experience to Powered.

Maybe there should be some special tutorial aimed at users of Shattered?

vi commented 4 years ago

5. Bolas failed to have crippling effect for some time. After exhausting the stack, then eventually picking another one it does have the effect now. 6. Item names (and sprites) seems to change after exiting and reloading the game. I.e. sword turning into flail (with similar characteristings) or greatsword turning into a worn sword. Or is it an effect of identifications? Typically new sprites better suit stats (i.e. a two-handed no-suprice-attack turned into a flail; a degrades-faster turned into a worn sword), but I'd kept those mysterious sprite transpormations to the scroll of transmutation.

vi commented 4 years ago

7. Power pylon still glitched (fully red health bar, always dodges, indestructable by bombs, shows up as enemy when in attack range, but unselectable). This time hero does not have any wands, so not sure how to progress.

vi commented 4 years ago

8. Mage robe's description is null.

Smujb commented 4 years ago

https://github.com/Smujb/yet-another-shattered-dungeon/commit/5c422d2d671852e50345080d06b74b0a3e780a11

  1. Item names (and sprites) seems to change after exiting and reloading the game. I.e. sword turning into flail (with similar characteristings) or greatsword turning into a worn sword. Or is it an effect of identifications? Typically new sprites better suit stats (i.e. a two-handed no-suprice-attack turned into a flail; a degrades-faster turned into a worn sword), but I'd kept those mysterious sprite transpormations to the scroll of transmutation.
Smujb commented 4 years ago

Fixed by this commit

vi commented 4 years ago

"2." is https://github.com/Smujb/yet-another-shattered-dungeon/commit/fe68f287858c8052ab775f2da80623e8f84ad2bf.

Smujb commented 4 years ago

Others are known except 3, can you show an example?

vi commented 4 years ago

A square (slightly more than a tile in size, not tile-alighned) near (below?) bronze-locked door is shifted a bit. This affects a part of bronze lock tile and a part of a wall tile. When the lock gets unlocked, I saw a slight shift that removed the distortion. Not all bronze locks are glitched. Power Saver is on.

Older screenshot: https://github.com/Smujb/yet-another-shattered-dungeon/issues/21#issuecomment-660678566

vi commented 4 years ago

Note: "7." (power pylons) is the highest severity subissue, as it prevents runs from progressing. I think it should be prioritized. If needed, a savefile is available.