Smujb / powered-pixel-dungeon

Powered Pixel Dungeon - a mod of Shattered Pixel Dungeon that reworks many aspects of gameplay.
GNU General Public License v3.0
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Navigation though level is annoyingly interrupted by enemies chaotically phasing in and out of perception #46

Closed vi closed 4 years ago

vi commented 4 years ago

This leads to much more clicks to walk to distant room, as you need to reconfirm movement again and again compared to Shattered.

Typically when hero becomes aware of an enemy in Shattered, he/she need to do something with it, so unconditional interruption is usually granted. In Powered it is much often that the hero needs to just ignore it for the time being.

Ideas about UX improvement:

commit 01c7b741d1c8981a89f912d79427a1d05bbbaa93

Smujb commented 4 years ago

Fixed by https://github.com/Smujb/powered-pixel-dungeon/commit/bd1964320d44db6664a3ee86e4b75e7cfd61afde. When moving, the hero will not be interrupted by mobs not in direct line of sight, but will still detect mobs through walls.