Open vi opened 4 years ago
This is a higher-priority, run-stopping issue; yet I don't see it being addressed despite of other commits flowing.
Shall I record a video that demonstrates the issue?
After f93991cbb2ce9b7eab37d36586201c2b66b5013c it has advanced to the dark fist stage, but is again softlocked there: the fist teleports again and again, remaining at about 50% health despite of multiple -50 hits.
Hits are accounted, but health bar never reduces below 3/4.
In Shattered this is the moment where the first Hand spawns, but not here - it just goes with initial laser and larva intensity.
Sometimes I see minor "regenerations" in health bar of the eye.
commit c48580e994fedf45fb992aa1dd0a2bd284740f07, game started on earlier commit