It should not be allowed to create BlockStates that contain obviously invalid data that would be rejected by the game. Block ids and property names must adder to a strict naming convention enforced by the game's code. It should be enforced by Litemapy as well so invalid block states fail early and user get a nice exception message that explains the problem, to avoid confusion as in #48 .
It should not be allowed to create
BlockState
s that contain obviously invalid data that would be rejected by the game. Block ids and property names must adder to a strict naming convention enforced by the game's code. It should be enforced by Litemapy as well so invalid block states fail early and user get a nice exception message that explains the problem, to avoid confusion as in #48 .