A prototype project for third person combat. Contains basics for player movement, camera, animations, combat, enemy AI, user interface, sound effects, and background music.
Now when instability become full player will be stuned (cannot act) and instability resets.
Notes
I change some values for easy testing. Doesn`t get why when we in block our instability recover faster (maybe should slower?). For now just remove this.
Description:
Now when instability become full player will be stuned (cannot act) and instability resets.
Notes
I change some values for easy testing. Doesn`t get why when we in block our instability recover faster (maybe should slower?). For now just remove this.