A prototype project for third person combat. Contains basics for player movement, camera, animations, combat, enemy AI, user interface, sound effects, and background music.
Now when we sit to checkpoint player will be rotated towards it. Also add lock on target reset on sit, so camera will not be locked on enemies while we in checkpoint menu.
Description
Now when we sit to checkpoint player will be rotated towards it. Also add lock on target reset on sit, so camera will not be locked on enemies while we in checkpoint menu.