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Snaiel
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Godot4ThirdPersonCombatPrototype
A prototype project for third person combat. Contains basics for player movement, camera, animations, combat, enemy AI, user interface, sound effects, and background music.
https://www.youtube.com/@Snaiel
MIT License
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dizzy finisher from damage forces finisher even when not near enemy
#20
Closed
Snaiel
closed
2 months ago
Snaiel
commented
2 months ago
To Reproduce
make enemy dizzy from damage
walk away
Desired Behaviour
player should be free to move around/ do what they please
not locked into a dizzy finisher animation/state
show crosshair when near
perform dizzy finisher if player attacks while crosshair is showing
attack normally when away/ crosshair not showing
To Reproduce
Desired Behaviour