Closed Sod3n closed 2 months ago
The keyframes still get called because of the animation blending. The animation still counts as playing when blending from the attacking animation to the sitting down animation so those keyframes that call the functions get activated.
Thanks for the bugfix!
Also for some reason attack finished (signal by animator?) still calling, so add additional check for if we attacking. May be fixable on animator side.
For reproduce bug reproduce just:
It also true for interrupting attack by death(fall) so you be able to rotate while get up from checkpoint.