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Snaiel
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Godot4ThirdPersonCombatPrototype
A prototype project for third person combat. Contains basics for player movement, camera, animations, combat, enemy AI, user interface, sound effects, and background music.
https://www.youtube.com/@Snaiel
MIT License
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enemy dizzy from player parrying projectile
#55
Closed
Snaiel
closed
1 month ago
Snaiel
commented
1 month ago
should act similar to dizzy from damage
enemy in standing dizzy animation
crosshair disabled if far away
player pressing attack if far away shouldn't "finish"
crosshair enabled when player comes close
thrust attack if player attacks while close
should act similar to dizzy from damage