Closed Sod3n closed 2 months ago
Sekiro and the other souls games let you use the checkpoints even while enemies are aggro and hunting you down.
Thanks for the implementation notes though. I think the next time a feature requires the amount of aggro enemies, I'll make a CombatManager script or something to put all the combat encounter stuff in.
Desctiption
Now when enemy in aggro state player can not use checkpoints. Also hint not showing when we near checkpoint.
Implementation notes
Move aggro enemy counter from music to player because now checkpoints also use this information. For now use "_aggro_enemy_counter" outside player script to 'silent' assigment(no signal call). May be exist some more correct way to deal with music fade out.