Snayff / notquiteparadise

Possibly, one day, a roguelike.
https://snayff.github.io/notquiteparadise/
MIT License
18 stars 9 forks source link

Visual Feedback for Skills and Effects #217

Open Snayff opened 3 years ago

Snayff commented 3 years ago

Suggested Feature

When a Skill or Effect resolves the player should be able to see that this has happened.

Requirements

Additional Context

Examples might be fire on each tile effected by an explosion, or a spray of blood when an enemy is cut.

Could create a new entity with an Aesthetic component. Need way to handle duration and removal. Note that this approach means that lots of effects = lots of entities and will slow the ECS down.