Open Snayff opened 3 years ago
I'm just now noticing this, but the barricade doesn't make any sense in the combat system we have. With A* pathfinding, the AI will just run around it (especially since they're placed randomly). There is no reason to attack them. It would function as if it were just a normal collideable tile.
@DaFluffyPotato they'll run around and potentially in to something else or, given the rules in the ai (#77) if they can't find the target they want in time then they'll charge whatever is in the way, which could be the barricade.
So it only ever impacts cavalry when charging?
Suggested Feature
Neutral entities that do damage in a predetermined way.
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General
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