We know performance isnt quite where we want it to be for pathfinding, so should we use flow fields for better performance? would use for unit pathing, then something more granular for actor pathing.
Requirements
[ ] Implement flow field pathfinding
[ ] Replace all references to navmesh and navagents with flow field pathfinding for Unit AI
Suggested Feature
We know performance isnt quite where we want it to be for pathfinding, so should we use flow fields for better performance? would use for unit pathing, then something more granular for actor pathing.
Requirements
Additional Context
Basic flow field example: https://howtorts.github.io/2014/01/04/basic-flow-fields.html More detailed flow field example: https://howtorts.github.io/2014/01/30/Flow-Fields-LOS.html Info on flow fields: https://github.com/libgdx/gdx-ai/wiki/Formation-Motion Godot library: https://github.com/D2klaas/Godot-4-VectorFieldNavigation