Open Snayff opened 1 year ago
PR #46 implements
- [x] Unit AI determines a target position for Unit. This is based on approximate position of an Enemy Unit.
Or at least a first draft/prototype version of it.
After implementing this part I really don't think it should work like:
- [ ] Actor AI overrides Unit AI's direction in the following circumstances:
- [ ] an enemy actor is in range of an action
I'll try to elaborate more about it replying to your question on discord, or we can talk more about some other time.
Suggested Feature
Unit AI makes high level decisions and Actor AI takes over for more granular decision making.
Requirements
Additional Context
The unit "banner" is the invisible agent that represents the focal point of the unit and is the entity that the actors in that unit follow.