Describe the bug
Projectiles seem to move together with their parents. Ideally they would be set as top_level or be spawned separately from Actor, so that Actor's movement doesn't affect it.
To Reproduce
Steps to reproduce the behavior:
Run comander_test.tscn
Hurt the ai commander until it starts fleeing
When it stops it will cast a long range spell and wait
approach the commander and it will release the spell and flee, the projectile will move backwards while ai commander is fleeing.
Expected behavior
Projectiles should move independently from it's casters.
Desktop (please complete the following information):
Describe the bug Projectiles seem to move together with their parents. Ideally they would be set as
top_level
or be spawned separately from Actor, so that Actor's movement doesn't affect it.To Reproduce Steps to reproduce the behavior:
comander_test.tscn
Expected behavior Projectiles should move independently from it's casters.
Desktop (please complete the following information):