[x] "appropriate" is determined by criteria. This should be abstracted for now, to allow future introduction fo criteria, such as targeting nearest or lowest health
[x] Actors move towards their target
[x] movement speed respects Actor's movement speed stat
[x] Actors stop once in range to use an available Action(i.e. not on cooldown)
[x] Actors path around other units to get to their target, up to a given amount. e.g. They should not run the circumference of the map to find their target; some stacking up of Units is expected.
[x] Actors should push one another slightly to make progress towards their target
Suggested Feature
Actor
s can find one another in combatRequirements
Actor
s can identify an appropriate targetActor
s move towards their targetActor
'smovement speed
statActor
s stop once in range to use an availableAction
(i.e. not on cooldown)Actor
s path around other units to get to their target, up to a given amount. e.g. They should not run the circumference of the map to find their target; some stacking up ofUnit
s is expected.Actor
s should push one another slightly to make progress towards their targetAdditional Context
https://youtu.be/inZZM6U9ND0?t=1395