Snirozu / Funkin-Psych-Online

Psych Engine with Online Multiplayer
https://funkin.sniro.boo
Apache License 2.0
38 stars 37 forks source link

Big Error When Pausing Game - Freeplay #27

Closed MemTheBun closed 2 months ago

MemTheBun commented 2 months ago

Describe your bug here.

image freeplay

Command Prompt/Terminal logs (if existing)

Error loading sound from file: ./assets/music/none.ogg

Called from openfl.media.Sound.fromFile (openfl/media/Sound.hx line 407)
Called from backend.Paths.returnSound (backend/Paths.hx line 435)
Called from substates.PauseSubState.new (substates/PauseSubState.hx line 79)
Called from states.PlayState.openPauseMenu (states/PlayState.hx line 2544)
Called from states.PlayState.update (states/PlayState.hx line 2299)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 239)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 749)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)

Called from openfl.media.Sound.fromFile (openfl/media/Sound.hx line 407)
Called from backend.Paths.returnSound (backend/Paths.hx line 435)
Called from substates.PauseSubState.new (substates/PauseSubState.hx line 79)
Called from states.PlayState.openPauseMenu (states/PlayState.hx line 2544)
Called from states.PlayState.update (states/PlayState.hx line 2299)
Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx line 239)
Called from flixel.FlxGame.update (flixel/FlxGame.hx line 749)
Called from flixel.FlxGame.step (flixel/FlxGame.hx line 679)
Called from flixel.FlxGame.onEnterFrame (flixel/FlxGame.hx line 558)
Called from openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 426)
Called from openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1398)
Called from openfl.display.Stage.__broadcastEvent (openfl/display/Stage.hx line 1178)
Called from openfl.display.Stage.__onLimeRender (openfl/display/Stage.hx line 2177)
Called from lime.app._Event_lime_graphics_RenderContext_Void.dispatch (lime/_internal/macros/EventMacro.hx line 91)
Called from lime._internal.backend.native.NativeApplication.handleRenderEvent (lime/_internal/backend/native/NativeApplication.hx line 375)
Called from lime._internal.backend.native.NativeApplication.exec (lime/_internal/backend/native/NativeApplication.hx line 146)
Called from lime.app.Application.exec (lime/app/Application.hx line 150)
Called from openfl.display.Application.exec (openfl/display/Application.hx line 130)
Called from ApplicationMain.create (ApplicationMain.hx line 137)
Called from ApplicationMain.main (ApplicationMain.hx line 26)

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No

Snirozu commented 2 months ago

this sound is not in the modpack files, so, not a engine issue

MemTheBun commented 2 months ago

also happens when playing thorns

Snirozu commented 2 months ago

also happens when playing thorns

because this mod is global