Open SnowShock35 opened 8 years ago
Just want to confirm regarding drinking behaviour:
Current drinking behaviour is to restore 1 hunger and (multiplier/2) saturation then drown the user for multiplier damage where multiplier is configurable in the options.
"Infinite fluid container" could be interpreted in a few ways:
If we were going to go for 1 or 2 I think we'd be better off making a separate item for it and leaving the chalice alone.
I have some serious reservations about the re-tuning of the drinking mechanic.
Hunger level tuning - This is the result of drinking at full health and 18 hunger with the proposed tuning:
Before drinking: health: "20.0", hunger: "18", saturation: "0.0" After drinking: health: "16.0", hunger: "20", saturation: "0.0" Before drinking: health: "20.0", hunger: "17", saturation: "0.0" After drinking: health: "16.0", hunger: "19", saturation: "0.0" Before drinking: health: "16.0", hunger: "19", saturation: "0.0" After drinking: health: "12.0", hunger: "20", saturation: "0.0" Before drinking: health: "16.0", hunger: "17", saturation: "0.0" After drinking: health: "12.0", hunger: "19", saturation: "0.0"
As far as filling the chalice goes, what exactly does it add to gameplay? It just seems like another pointless chore. It doesn't challenge the player, it is just an annoyance. It only makes sense if we're going for option 1 or 2. If you look at the original recipe, it's pre-filled with Ghast Tears on crafting. That's how it gets its infinite properties. If the point was the prevent the "infinite food source" trick, well removing saturation already did that.
Infinite fluid container = 3 I like this idea. And personally what you feel fits best is good by my standard
Right now what I feel fits best is to leave it as is! Right now it's useful as a way of not having to carry around 2 buckets for an infinite water source. Water is plentiful enough that requiring it to be "filled" is a pointless change. Drinking can be tuned in the config.
As far as an infinite water container, we could make that as a separate item. Golden Eyedropper. But we'd have to figure out how to balance it. In other mods large tanks are expensive. Having an infinitely sized portable fluid mover will break the balance completely with those mods. I'm not sure it'd be possible to make it expensive enough using just a crafting table (unless we made something silly like "compressed diamonds" :P )
The chalice will be rewrote to suit the original purpose of the item + additional features. These include...