Closed chyyran closed 5 months ago
We'll need to maintain bindings for glslang but that's fine, shaderc is too big and it's worth getting rid of CMake
bumping this in prio because its the only real way to properly get working on the browser
(we'll need to re-export glslang emscripten through wasm_bindgen)
We'll need to maintain bindings for glslang but that's fine, shaderc is too big and it's worth getting rid of CMake