Closed chyyran closed 4 months ago
Many D3D12 backends only need SM5.1 so they use FXC rather than Dxc to compile..
We can fakesign our SM6.0 blobs instead
https://github.com/chyyran/DirectXShaderCompiler/commit/7a0138d6eab5ce712e6dc70d3dc200eb2193574f
Many D3D12 backends only need SM5.1 so they use FXC rather than Dxc to compile..
We can fakesign our SM6.0 blobs instead
https://github.com/chyyran/DirectXShaderCompiler/commit/7a0138d6eab5ce712e6dc70d3dc200eb2193574f