Closed chyyran closed 6 months ago
Ideally we would want to move away from shaderc at the very least because of its GIL, and potentially even SPIR-V Cross for speed potential and the nicety of being in pure Rust.
Blocking on https://github.com/gfx-rs/wgpu/issues/4342
naga’s GLSL parser is years behind and does not seem to be a viable path forward.
Ideally we would want to move away from shaderc at the very least because of its GIL, and potentially even SPIR-V Cross for speed potential and the nicety of being in pure Rust.
Blocking on https://github.com/gfx-rs/wgpu/issues/4342