The existing camera shake fix in chimera only addresses camera shake rotation from damage_effect tags. Camera shake translation and camera shake due to script events (such as the rumble on Pillar of Autumn, pelican rumble in cutscenes etc) are unaffected and are still tied to framerate. This fix addresses these cases.
The existing camera shake fix in chimera only addresses camera shake rotation from damage_effect tags. Camera shake translation and camera shake due to script events (such as the rumble on Pillar of Autumn, pelican rumble in cutscenes etc) are unaffected and are still tied to framerate. This fix addresses these cases.
Imrpovements are also made to the camera shake interpolation so that it acts over the full length of the effect. https://github.com/SnowyMouse/chimera/assets/95023823/684aad56-53e7-4435-9ad7-294ac975d2f3
Also "fixed" the interpolation of the beam emitters on Halo doing the funny thing when they return to the bottom.