Current behaviour is to set both zero_gain_modifier and one_gain_modifier to 1 if both are 0. This is incorrect, the set defaults are variable based on the configured sound class. Some examples are that game event will default them to 1, 1, ambient nature will default to 0, 1, and ambient machinery will default to 0.5, 0.5 respectively. Every possible class will need to be tested.
Current behaviour is to set both
zero_gain_modifier
andone_gain_modifier
to1
if both are0
. This is incorrect, the set defaults are variable based on the configured sound class. Some examples are thatgame event
will default them to1, 1
, ambient nature will default to0, 1
, and ambient machinery will default to0.5, 0.5
respectively. Every possible class will need to be tested.