SnpM / LockstepFramework

Framework for lockstep RTS, TD, and MOBA games.
MIT License
1.4k stars 348 forks source link

still alive #124

Closed titoasty closed 6 years ago

titoasty commented 7 years ago

Hi,

I'm very interested in using this framework (I already worked on lockstep networking & physics). So is the project still alive ? Do you need any help ? Thanks

SnpM commented 7 years ago

Hello,

I've been busy with Christmas vacation and now study. I work on LSF when I can. There's a fog of war feature coming soon ;)

Regards,

John

On Thu, Dec 29, 2016 at 8:28 AM, nico-boo notifications@github.com wrote:

Hi,

I'm very interested in using this framework (I already worked on lockstep networking & physics). So is the project still alive ? Do you need any help ? Thanks

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titoasty commented 7 years ago

Nice ! And any news about the documentation ? I can't wait beginning using it ! :)

SnpM commented 7 years ago

Sorry for the long time titoasty D:

Instead of disappearing and leaving people hanging, I wrote something to describe my situation and why I haven't been very active developing LS.

I realize that documentation is very important and I regret not working on it from day 1.

In the following weeks, I will either make LS what I always dreamed it should be or officially stop development.

bianchengxiaobei commented 6 years ago

Why AABox_AABox not support?

SnpM commented 6 years ago

Polygons and Axis-aligned boxes are, at the moment, static objects for boundaries, buildings, etc. so they don't interact with each other. I do think that making them dynamic physics objects would add a lot of flexibility. I will try to tackle this in the future.

On Tue, Oct 10, 2017 at 11:48 PM, bianchengxiaobei <notifications@github.com

wrote:

Why AABox_AABox not support?

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