Closed SnpM closed 5 years ago
What about the deterministic fog of war?
Hi! First, thank you for the tutorial! Regarding the content: How about some basics like 'gather ressource' or 'create building' (which creates units for those ressources maybe)? I am still not sure how to do that with your LSF properly.
@cdm456852 Those are both huge, awesome projects. Fog of war has been on the roadmap for a while but I ran into a lot of bugs and irl stuff while working on it. Making an efficient fog of war system for the number of units LSF is designed for wasn't easy.
Thanks for letting me know about the demand for this feature. It gets into math/grid stuff so I probably won't make tutorials for the development (but definitely for implementing/configuring). Now that I have more time, I will do my best to get this feature into the game.
@thetemplar Resource gathering/management and building creation sound like awesome features to dive into! Both seem a bit more involved so I'll start a sub-series like "Desert RTS #7.1 - Resource Gathering Part 1".
@SnpM Thank you so much for your brilliant work!!
Yes, thanks you for your work!
Thanks for the new tutorials by the way. Because you asked for more ideas: How about opening LSF in MonoDev and briefly explain the files and the concept behind the important classes (the ones users do come in contact with for example)? Its not as annoying as real documentation, but gives a good idea about the LSF :)
Oh great idea! I just made Ghost bodies so I can run through that new feature and go through the physics system. FoW can include an explanation for thr grid system. Hierarchical pathfinding or other optimizations would lay out the pathfinding system.
On Thursday, June 7, 2018, Kristian notifications@github.com wrote:
Thanks for the new tutorials by the way. Because you asked for more ideas: How about opening LSF in MonoDev and briefly explain the files and the concept behind the important classes? Its not as annoying as real documentation, but gives a good idea about the LSF :)
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How are things going? Any chance to make some new, great tutorials? Like resource gathering or the explain-every-file/class-briefly-video?
Cheers!
@thetemplar Hey man, sorry I've been dealing with some stuff. I will prioritize this project and do my best to deliver.
Hey No worries! But happy to hear new videos will come soon.
So...? Is this still a thing? :)
^ Would love to see this continued
I don't have plans to continue Desert RTS at the moment :(
Hey developers! If you haven't seen it yet, I'm making a tutorial series/project for Lockstep Framework called Desert RTS.
Unfortunately, it's my first tutorial series and I'm scrambling around a bit to tackle new topics. Are there any big rocks you want me to hit or ideas/feedback to improve the tutorial series?