First off, I'm not very experienced with Unity, so if there's might be an easy solution I'm missing.
I'd like to add support for a Gloss map, or what Unity calls a Metallic/Specular map. I want this so I can define parts of my model as glossy/shiny and parts duller. Think, an knight wearing shiny armour and dull cloth pants.
I'll give it a shot myself, and if I figure it out, I'll submit a PR. Would like some help though
Should be quite straightforward to make this, add an extra texture input which is multiplied with the output of the "Gloss" in the sub graph. Here is an example:
First off, I'm not very experienced with Unity, so if there's might be an easy solution I'm missing.
I'd like to add support for a Gloss map, or what Unity calls a Metallic/Specular map. I want this so I can define parts of my model as glossy/shiny and parts duller. Think, an knight wearing shiny armour and dull cloth pants.
I'll give it a shot myself, and if I figure it out, I'll submit a PR. Would like some help though