SnutiHQ / Toon-Shader

A character focused Toon Shader for Unity using Shader Graph.
https://www.youtube.com/watch?v=g8eBXCgWwrk
MIT License
445 stars 58 forks source link

Support for Gloss maps #1

Open chicken-suop opened 4 years ago

chicken-suop commented 4 years ago

First off, I'm not very experienced with Unity, so if there's might be an easy solution I'm missing.

I'd like to add support for a Gloss map, or what Unity calls a Metallic/Specular map. I want this so I can define parts of my model as glossy/shiny and parts duller. Think, an knight wearing shiny armour and dull cloth pants.

I'll give it a shot myself, and if I figure it out, I'll submit a PR. Would like some help though

ecker00 commented 4 years ago

Should be quite straightforward to make this, add an extra texture input which is multiplied with the output of the "Gloss" in the sub graph. Here is an example: Gloss map example