Wenn viel text (aus versehen) gepasted wird, crasht es :smile:
2020-06-08 21:29:49,378 [MainThread ] [INFO ] [LobbyView.py - __init__ - 28 ] Lobby init done
2020-06-08 21:29:49,378 [MainThread ] [INFO ] [Controller.py - init_components - 76 ] Controller init done
/usr/local/lib/python3.6/dist-packages/pygame_gui/core/ui_font_dictionary.py:155: UserWarning: Finding font with id: fira_code_bold_14 that is not already loaded.
Preload this font with {'name': 'fira_code', 'point_size': 14, 'style': 'bold'}
warnings.warn(warning_string, UserWarning)
Traceback (most recent call last):
File "run.py", line 46, in <module>
main()
File "run.py", line 42, in main
controller.loop()
File "/client/controller/Controller.py", line 95, in loop
view.draw()
File "/client/view/MainMenu/MainMenuView.py", line 39, in draw
screen.draw()
File "/client/view/MainMenu/SettingsScreen.py", line 70, in draw
self.manager.update(1 / self.settings.frame_rate)
File "/usr/local/lib/python3.6/dist-packages/pygame_gui/ui_manager.py", line 225, in update
self.ui_group.update(time_delta)
File "/usr/local/lib/python3.6/dist-packages/pygame/sprite.py", line 463, in update
s.update(*args)
File "/usr/local/lib/python3.6/dist-packages/pygame_gui/elements/ui_text_entry_line.py", line 414, in update
self.redraw()
File "/usr/local/lib/python3.6/dist-packages/pygame_gui/elements/ui_text_entry_line.py", line 223, in redraw
self._redraw_unselected_text()
File "/usr/local/lib/python3.6/dist-packages/pygame_gui/elements/ui_text_entry_line.py", line 264, in _redraw_unselected_text
self.text_surface = self.font.render(self.text, True, self.text_colour)
pygame.error: Width or height is too large
make: *** [Makefile:8: run] Error 1
Wenn viel text (aus versehen) gepasted wird, crasht es :smile: