This would make it easier to clean up dragon attacks, because replacing the blocks with dirt/stone (using a shovel/pick, a Conversion Wand, a Worldshaper's Sextant, or any other tool) it would be possible to regain most, though not all, of the dirt/stone that was damaged. Ash and Frozen Splinters would not turn back into wood, but would turn into a mildly useful item as above, still losing a large amount of their value.
Alternatively, if grass could grow onto Charred Dirt, Charred Grass, etc., that would cause most non-tree dragon damage to realistically fade over time, but I believe that would be more complicated, and it might impinge on surface dragon hoards.
I would like to request that recipes be added for the following:
Turns into Dirt: Charred Dirt, Charred Grass, Charred Grass Path, Frozen Dirt, Frozen Grass, Frozen Grass Path
Turns into Cobblestone (or smooth Stone): Charred Stone, Charred Cobblestone, Frozen Stone, Frozen Cobblestone
Turns into Charcoal Dust (or Tiny Pile of Charcoal Dust x2-3): Ash (Ice and Fire version)
Turns into Stick (possibly Stick x2-4): Frozen Splinters (ice dragon Ash block equivalent)
This would make it easier to clean up dragon attacks, because replacing the blocks with dirt/stone (using a shovel/pick, a Conversion Wand, a Worldshaper's Sextant, or any other tool) it would be possible to regain most, though not all, of the dirt/stone that was damaged. Ash and Frozen Splinters would not turn back into wood, but would turn into a mildly useful item as above, still losing a large amount of their value.
Alternatively, if grass could grow onto Charred Dirt, Charred Grass, etc., that would cause most non-tree dragon damage to realistically fade over time, but I believe that would be more complicated, and it might impinge on surface dragon hoards.