Closed Soaprman closed 8 years ago
This happens with the first unpromoted unit selected (example: Mozu). Probably some GUI bug.
Seems to be this line:
numLevel.Maximum = _character.GetTheoreticalMaxLevel();
Because the first character selected has a current level over 20, this line sets the level field to 20, which also writes to the character in question because of the event handlers.
Steps: