I use the weapon traits area to indicate if a weapon is damaged. It would be great if the other items in the inventory had "tags" that could be displayed that work similarly to traits, but they are freeform and not listed in the system. For example, I could add a tag that says "damaged" to a piece of armor or weapon, and when looking at the item I would see that tag that indicates it is damaged, as a reminder that a PC needs to get it repaired before use. Or "2 doses left" on an elixir, etc. Secret tags would be very good too. For example, the PCs have obtained a magic sword, but it's not been identified yet. There could be a GM tag that shows it's "+1 when identified". Again, this type of tag would only be visible to GM/Assistant GMs.
I use the weapon traits area to indicate if a weapon is damaged. It would be great if the other items in the inventory had "tags" that could be displayed that work similarly to traits, but they are freeform and not listed in the system. For example, I could add a tag that says "damaged" to a piece of armor or weapon, and when looking at the item I would see that tag that indicates it is damaged, as a reminder that a PC needs to get it repaired before use. Or "2 doses left" on an elixir, etc. Secret tags would be very good too. For example, the PCs have obtained a magic sword, but it's not been identified yet. There could be a GM tag that shows it's "+1 when identified". Again, this type of tag would only be visible to GM/Assistant GMs.