I'm trying to make use of the randomize HP function and it doesn't seem to be working. I am dragging a "monster" actor onto the canvas with a prototype token which is unlinked. The health of unlinked token always matches that of the actor, with no variation. Randomize hp is selected in settings.
There are some strange things with the unlinked tokens that may be related. If I drag one in, then change the actor's health, the unlinked token's health will change to reflect that. If I change the unlinked token's health first, then then change the actor's health the unlinked token does not follow the actor any longer. The exception to this the maximum HP, which always follows the actor's value.
Ultimately, this isn't "gamebreaking", all I need to do is roll manually for each monster i drag onto the screen so don't worry too much about fixing it. Thanks for updating the system to V11 btw, just in time for my session this weekend.
Edit: Foundry v11.306, WWN v1.2.0, no modules, fresh game world.
I'm trying to make use of the randomize HP function and it doesn't seem to be working. I am dragging a "monster" actor onto the canvas with a prototype token which is unlinked. The health of unlinked token always matches that of the actor, with no variation. Randomize hp is selected in settings.
There are some strange things with the unlinked tokens that may be related. If I drag one in, then change the actor's health, the unlinked token's health will change to reflect that. If I change the unlinked token's health first, then then change the actor's health the unlinked token does not follow the actor any longer. The exception to this the maximum HP, which always follows the actor's value.
Ultimately, this isn't "gamebreaking", all I need to do is roll manually for each monster i drag onto the screen so don't worry too much about fixing it. Thanks for updating the system to V11 btw, just in time for my session this weekend.
Edit: Foundry v11.306, WWN v1.2.0, no modules, fresh game world.