Open VanAndros opened 1 year ago
I'm not sure what you're asking for here. What would this even look like?
Sorry for the confusion, my group has been using the WWN system but they keep forgetting to use the magical abilities provided by the magical weapons and armor such as "Bloodthirsty: When the weapon’s wielder reduces a creature with at least one hit die to zero hit points, they regain 1d8 plus the creature’s hit dice in lost hit points. This healing cannot take them above their usual maximum hit points". So far I have had to create abilities for each magical effect on a magic item and apply them to each players Actor. I was wondering if it would be possible to add special magical weapon and armor abilities to the Weapon instead of the Actor. Something like this in my picture, probably laid out better.
Is there a way incorporate the specials abilities for weapons and Armor into the weapon and Armor sheets. rather than just having the +1 /+3 stat buffs